More on improving your Fastball

Just Released ! Coach Bagonzi's new 2-hour DVD, The Holy Grail - The Fastball - the first in the planned 4-module DVD series.  Click here to preview the DVD designed to help one understand, build, and hone this all-important foundation pitch.

 

The Fastball - No one is doomed to mediocrity because of a humble fastball. Even a weak fastball can be juiced up!

Getting the Fastball to Move - I find in a lifetime of pitching, coaching and instructing that THIS (lack of movement) is the single most consequential and yet lacking trait in prospective pitchers particularly in right handed throwers.

The Spin on Speed - Hurling fastballs is an art form.  Here's how to paint a picture for your pitchers.

The Effects of Graded Weighted Baseballs... - When used properly, and with patience, the weighted ball can be an extremely effective aide. I've had nothing but success with them and several of my subjects who've gone on to the pros, swear by them and are absolutely dedicated to them.

Increase Your Velocity And Develop Your Arm (at the Same Time) - gain speed on your fastball while increasing arm strength using these techniques and drills.

Preview In Pursuit Of The Holy Grail: A Fastball can Be Taught from The Act of Pitching.

 

 

 

 

Expanding the Toolbox - The Breaking & Off-speed Pitches -. Go to the Pitching DVD and Video Clip Library for more info & DVD preview, click the DVD inset to go to detail page and see a preview of the Integrated Curveball Drill Set segment.

 

DOCTORING THE FASTBALL - Getting the Second Stage

By Dr. John A. Bagonzi

Unfortunately most pitchers, particularly right-handers don't have good movement on their fastballs. Left-handers were apparently created differently and for the most part have consistent movement on their pitches. This is too bad because a lot of right-handed pitchers would be outstanding if they did possess movement. It is necessary to do everything possible to get some action or movement on the fastball. The prime-directive should be in effect to get a second stage on the FB, particularly one that acts in the strike zone. Many fastballs lack the activity in the strike zone to be effective and are devoid of any late stage movement. Consequently these fastballs cannot exist by themselves. Curves, sliders, splitters and change-ups need to be mixed in, to fortify the survival kit and cloak the deficient fastball.

A fastball which is totally straight and around 90 mph can be somewhat difficult to hit. In effect, it reduces the batters decision time. However, if the velocity gets much less than 90 mph and is straight, it is relatively easy to hit. Give this 86, 87 or 88 mph straight FB some late movement, and it becomes a first class fastball. Give it impact and character (pop) at the end, and you have yourself a fastball you can live by. Not all fastballs are genetically endowed, some are manufactured. Great rotation and correct rotation can give a "dull" fastball a new existence and a rejuvenation, which invigorates the whole challenge of fastball pitching.

By all means, all measures should be taken if the FB is missing the "LIFE" necessary to put the batters on "Red alert."

Natural movement is rare and is reserved for those few individuals by the nature of their anatomy and delivery make a ball move or veer with little or no effort. Most pitchers do not have this arrangement and find it necessary to "DOCTOR" the fastball. "Doctor" here means imparting different pressures, spins, grips and releases mainly to make a fastball act, or do something other than be straight.

The types of movement that are desirable are:

1. HOPPING OR RISING FB - This pitch appears to go up (it probably does not go up but creates the illusion that it does). There have probably existed very few pitchers who have ever thrown fastballs that actually go up, in the sixty feet, six inch distance from mound to plate. But there have been many that have such great rotation and arm-hand speed as to generate a fastball with such great activity at its end, that it appears to go up (in effect this pitch does not go down). This is thrown basically with a 6-12-type rotation. One to seven rotations can also create this effect.

2. RUNNING, VEERING OR TAILING FASTBALL - This is perhaps the most effective fastball there is, particularly if it possesses velocity and late movement. For a RHP (right-hand pitcher), this moves to the right and away from a LHB (left-hand batter) and towards a RHB (right-hand batter). The reverse is true for a left-hand pitcher. Nicking the comer with this pitch can cause "called" strikes, because the batter neglects the late movement.

3. SINKING FASTBALL - This basically has a two-eight type of rotation and the ball moves in and down. It is a great pitch for grounders. Some pitchers with real good hand speed can create a "POWER SINKER" where they get outstanding sinking movement on a high velocity pitch. Kevin Brown (Dodgers) is a good example of this. However, speed is certainly not necessary to create a strong sinker. In many instances the reduction in speed (to a point) creates a better action. The ball placed low in the strike zone aids the action.

4. CUT FASTBALL - The "cutter" is the "new kid on the block" and a pretty good one at that. Call it a breaking pitch or a type of fastball. I prefer the latter because the pitch is deceitful. It looks like a fastball right to the end. The late break gives it its character and effectiveness.

5. SPLIT-FINGER FASTBALL – This pitch is a form of a fastball, but surely can be considered a breaking pitch, and for some it can be a change-up. Because it is thrown like a fastball and can be thrown hard - for purposes of this discussion, it will be referred to as the "splitter" and put in the fastball category.

Let's dissect the following types of fastballs -look at the various grips, pressure points and spin directions, and how they may be thrown.

I. THE RISER

a. It is gripped across the wide part of the seams - using four seams with the horseshoe to the right (right-handers) - horseshoe left for left handers. It is thrown through the "heart" or middle of the ball.

b. Extremely "tight" rotation is imparted with fingertips exerting a pulling or clawing effect.

c. The wrist "pops" or accelerates through the release point - a burning sensation on fingertip ends suggest good spin effect.

d. The ball can be secured more towards its inside to encourage movement.

e. This is an idealistic pitch - one that must be thrown very hard to overcome its straightness. Extremely tight (fast) rotation makes the ball appear smaller and is seen less well by the batter. Many pitchers feel they control the ball better with this grip.

II. TAILING FASTBALL – This is the gold standard for high quality fastballs. If one can incorporate the maximum velocity and get the ball to ''veer'' particularly late in the zone, he can perhaps live by this pitch almost exclusively, as long as it is located well. A three-quarter arm motion helps this fastball to veer. An overhand motion requires the index finger to be brought to 11 o'clock and pressure exerted here to develop the one seven rotation necessary for the "TAIL."

Getting on the inside of the ball can help tailing movement. These actions can be taken.

a. Fingers can be tilted toward one or two o'clock and a one-seven type rotation enhanced by a three-quarter arm angle.

b. The baseball is moved to the right, so that the fingers are to the left and the ball is thrown overhand or three-quarter plus. Pressure is placed on the index finger.

c. If thrown straight overhand the ball is tilted to the left at 11 o'clock as ball is released. This causes the thumb to go to the right, which in the pronation of the wrist, should always be done on a fastball.

III. SINKING FASTBALL – This type of fastball can be very effective when velocity is lacking, and an alternative fastball is desired. This pitch actually moves better when velocity is removed. A fastball in the 78 to 83 mph range when sinking can be extremely effective, particularly, if kept low. Ground balls are the inevitable result of this pitch when it is thrown properly. It is thrown in the following manner:

a. Three quarter or less (3/4) arm angle.

b. Pressure on the index - on the inside of the seam (two-seam grip).

c. A two to eight type of rotation is imparted.

d. Ball must be kept at knees in strike zone for best action on ball


Gravity gets into the act on this pitch. If this pitch is thrown high, it tends to straighten out and because it is lacking in velocity, it is relatively easy to hit.

IV. CUT FASTBALL – This is a fine line pitch – too much and it is a slider - too little and it is a straight fastball. It was thrown in the past without having a name. The "cutter" is thrown in this manner:

a. Pressure is placed on the middle finger.

b. Very slight slider spin is imparted. The end of the axis for right handers would be near the vicinity of 8 o'clock.

c. The ball is thrown hard with a tight spin - with the direction of rotation

being mainly 11 to 5. (RHP)

d. Pressure comes more on the outside of the ball.

e. The velocity should be within 2-3 mph of the fastball.

A cutter is subtle and sneaky - it breaks late and looks suspiciously like a regular fastball. The main difference with the cutter and the slider is that the slider has a more defined spin - almost bullet like, whereas a well-thrown cutter is almost unrecognizable. The beauty of this pitch is that it acts in the strike zone making it a very difficult pitch to "read."

This pitch can be used from a right-hander pitcher to a lefty - on the inside of the plate thereby jamming him on fists and negating full extension of the bat. To a right-hand batter it can be thrown on outside of the plate, thereby causing the hitter to chase the ball somewhat.

V. SPLIT FINGERED FASTBALL - The splitter was truly the pitch of the nineties, rejuvenating pitchers careers and giving many pitchers careers and giving many pitchers the desired extra pitch to be consistent winners. The ball is thrown like this:

a. Fingers spread in forkball-like dimension - (not as far as the classical forkball)

b. Ball should slide out with a tumbling motion - this gives the ball its downward break.

c. Arm action and speed should be the same as regular or less on top and this makes the pitch difficult to read. Batter assumes it is a fastball but the ball breaking down essentially reverses the action of a regular fastball.

d. Ball must be kept down in strike zone to insure its break.


Some pitchers get an additional break inward or sometimes outward making the pitch doubly difficult to hit.
 

USE OF THE SPINNER

Learning the direction of spin in throwing any type of fastball is critical in mastering its function and ultimately its effectiveness. For this purpose the John Sain spinner is a great tool for understanding the axes of various fastballs and the location of the dots on the axes. Being able to "read" the rotation is indispensable to accomplishing correct alignment of the spin, actually in any pitch that veers, dips or tails; perhaps with the exception of the knuckleball. This is necessary to consistently apply the proper rotation to effect the desired pitch.

Some of the spin directions in throwing fastballs are:

1. 12-6 - riser

2. 1-7 - tailer

3. 2-8 – sinker

4. 11-5 - cutter

When it is determined that a pitcher does not have natural movement on his fastball, it is necessary for him and his coach to experiment as much as possible on gaining movement. Sometimes some startling effects take place. More often than not, some improvement is accomplished. It is well worth the time.


 
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